Find members of the GAIMS team below! We are a diverse group collaborating from multiple departments and organizations on campus. For more information on specific members click below. If you are interested in getting involved please reach out to us!
Ingmar is an assistant professor in the department of bioengineering. His lab combines basic research and engineering approaches by working on biophysics of multi-cellar systems and biotic games. Biotic games require biological process to run and could have a similar impact on society as conventional video games based on electronics. The lab develops biotic games specifically targeted at educational … Continue reading Ingmar Riedel-Kruse
Sebastian works with representatives in the gaming industry to improve the quality of science as it is portrayed in their fiction. Within this scope he builds interdisciplinary teams that are passionate about gaming and work with developers to make their projects more authentic, relevant, and plausible. He is also an A.P. Giannini postdoctoral fellow in … Continue reading Sebastian Alvarado
Henry is Curator for History of Science & Technology Collections and Film & Media Collections in the Stanford University Libraries. You can find him in the Humanities Research Group in Green Library, the Department known for the Lane Reading Room and a wonderful group of colleagues. Since 2000, he has headed How They Got Game: The History and … Continue reading Henry Lowood
Martha Russell’s background spans a range of business development, innovation and technology-transfer initiatives in information sciences, agriculture, communications, and information sciences. She studies the relational capital of innovation ecosystems using a data-driven network science approach. She helped build the identity of Poppin’ Fresh, one of the longest running celebrity avatars, and has competed in sand … Continue reading Martha Russell
Paul works as the Academic Technology Lab Manager in The Office of the Vice Provost for Teaching and Learning (VPTL). He also co-organized Stanford’s 2014 Global Game Jam. Paul is passionate about advancing the role of games and learning at Stanford.
Carlos Seligo is the ATS for The Program in Human Biology, supporting online learning in the Core and also individual faculty, primarily through the production of video and other media. In collaboration with the VPOL, he also created seven story videos for a MOOC offered through Stanford’s Online Learning edX in 2014 and several others … Continue reading Carlos Seligo
Chris studies the intersection of game design (as a science), behavior design and design thinking, which he calls Game Design Thinking. Chris runs the Game Design Thinking research group inside of the Stanford Peace Innovation Lab, and comes from a twenty year background of designing and developing engaging video games in many mediums. Chris studies and … Continue reading Chris Bennett
Jason A. Heppler is the Academic Technology Specialist in the Department of History at Stanford University. He spent two years as a project manager for the William F. Cody Archive at the Center for Digital Research in the Humanities. He has also developed his own digital history projects including Framing Red Power; The Buffalo Bill … Continue reading Jason Heppler
Jamie Tsui is a Web Project Manager with Stanford Web Services. Previously, he was the producer for two successful educational games at Stanford School of Medicine: Septris and SICKO. Septris and SICKO are HTML5 web-based virtual patient simulator games, where Septris was designed to teach and improve sepsis identification and management, and SICKO was designed … Continue reading Jamie Tsui
Rhiju focuses on the modeling and design of RNA molecules that carry out fundamental roles in biology and diseases including cancer and the flu. His Lab’s EteRNA project has crowd-sourced research in RNA nanotechnology to over a hundred thousand citizen scientists, integrating actual wet-lab feedback into a video game interface. He is currently an assistant professor in … Continue reading Rhiju Das