How They Got Game Project

The aim of the How They Got Game research project is to document, preserve and explore the history and cultural impact of new interactive media, specifically, interactive simulations and video games.  The many initiatives undertaken by the How They Got Game Project include The Machinima Archive and the Archiving Virtual Worlds collection hosted by the Internet Archive;  Stanford’s work on the Preserving Virtual Worlds project, funded by the U.S. Library of Congress and the Institute of Museum and Library Services; and the Game Citation Project (GAMECIP), undertaken with Games and Playable Media group at the University of California, Santa Cruz, and also funded by the Institute of Museum and Library Services.

For more information please visit:

howtheygotgame.stanford.edu

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