Parvati Dev, Interactive Media for Healthcare Professionals.

Pavarti Dev is the President and CEO of Innovation in Learning Inc  She presented many high-quality simulations that her company created for medical students to practice admitting patients, train on sterile technique and be certified as an EMT. The simulation scored students for certification, but Pravati pointed out that students were also socialized professionally in the simulation.  Because players could talk to each other and move their 3D avatars around the rooms, they learned as much about how to behave and talk to patients (and each other) as they learned about techniques, patient diagnosis and triage. Continue reading

Maria Cipollone, The Problem with Video Games and Learning

Cipollone began with an anecdote about teaching in an underprivileged school district, which was subsequently closed, but had a classroom full of beautiful expensive and UNUSED Apple Computers. They had been bought for a class the music teacher member was not able to offer…or something like that. Her criticism allocation was broader, however, than the general one of uneven resource allocation: hardware v teaching. The problem is that games motivate students well, but not to learn the content educators expect students to learn and be formally tested on standardized tests. This mismatch is actually harder to fix than just training faculty to use computers well. A Continue reading

Byron Reeves, Using Games to Change Behavior at Work

Byron Reeves did not start out studying video games, but because they combine the most stimuli, whether measured by psychosocial instruments or technical ones–complexity of graphical stimuli in the display, etc.–games became an ideal object of study for him.  Arousal from self-representations of Avatars was comparably boring, and since 2008 when the Harvard Business review dedicated an issue to what distracts workers at work, Reeves has wondered if and how the work place could be made as arousing as World of Warcraft. Continue reading